![]() Follow this for our 3rd fence jump and it will lead to our 3rd diamond. Diamond 3 - Right after the second fence jump, our trail of hearts is on the left.Diamond 2 - For the second fence jump (right after the first), our diamond is down the middle.Diamond 1 - After the QTE fight sequence, you'll begin to ride your motorcycle.My best was only 5k above Gold, so missing one of them will be a huge problem. With 4 collectibles on this level, getting all 4 in your run will be super important to reaching the Gold Score. These will generally give you the best path for avoiding all of the obstacles. Focus on following the collectibles throughout. While all the traffic is an obstacle, I'd say it's not as bad as it could be. This level is the first one to actually give you a chance to "die". Move to the right and you'll get this final diamond. After you go off it, you should see the diamond on your right. The first one on the left will have some hearts to collect. Diamond 4 - Right after Diamond 3, there will be some small ramps on each side of the road.Aim for this as the 3rd diamond is right between them. Diamond 3 - As you follow the trail of hearts right after Diamond 2, you will see a dash pad between some buildings.It comes up really quick and you won't get much time to see it. Make sure to head towards the right when making the turn. Diamond 2 - At the end of this road, you'll turn to the right.Aim for the dashed line when passing between them. You need to pass between them for this first diamond. Diamond 1 - After the large ramp with the bus on the right, there will be two cars on the left road.So don't be surprised you don't find one for a while. The diamonds for this level come fast and late in the level. There's some space for missing stuff - but if you're having trouble, give the level a few runs and you'll start to remember the patterns. Missing them can cause you to lose out on a spot above or to the side that you can't reach quickly enough. These frequently send you to a spot to collect even more stuff. If you miss the beginning, you can sometimes still ride them before they begin to incline. If you're on them, you can ride up them and usually collect extra stuff. The white trails on these levels are ramps.Here are some things to watch out for (especially during Heartbreak levels in general): As such, part of these levels can sometimes come down to memorization. They're quick and what's coming up can be easy to miss. Heartbreak levels will be some of the consistently hardest to do. I frequently missed the portal, but it can take some work to get it completely. Diamond 2 - When you reach the second set of warps you want to be on the right side but go around the warp.Diamond 1 - After the two warps, the first diamond will be slightly to the left of center.Not a ton of leeway, but given the lack of quick turns or shaking we'll see going forward, it shouldn't pose too much trouble. My top score for this level is around 18.5k. You should see them as they come and have time to get in line for it all. The pick-ups are generally well telegraphed to the player. Diamond 2 - When you hit the section of going in circles, stay to the left side (it's the inside of the first circle and the outside of the second circle).Ĭlair De Lune is a rather straightforward track.Diamond 1 - When you are preparing to make the jumps off the ramps, you will eventually come to a split with a ramp on the left and ride side.The Heartbreak levels especially were difficult for me to get the Gold as I had a harder time seeing what was coming. Some levels will require multiple runs to learn the layout. ![]() My score was less, but it still earned me the gold I needed. I stopped going for it to play it safe and survive, and got the gold in that run. I frequently died during one of the end sections while going for the hearts. One such time for me was during the level "Inside". Because of the importance of staying alive, sometimes just not going for all the collectibles and playing it safe is the best way to go.Death will reset your multipliers/combos and thus greatly slow your score increase. No death is not required in some cases, but many levels will need you to be perfect in terms of deaths.You'll square off with them in some back and forth before the final level of the area will have you finally take them down. It then follows with you meeting the area's main villain. In general, each "area" of the game begins with a Heartbreak level. That will all be covered on the following page. This page will not go over the requirements for the riddles or the achievements involved.
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